Instead of kids morphing into juggernauts of mass destruction the moment they reach 14 years, they would get equal increments each year, from 14 to 18, when they would reach 100% of their levels. This will give a more natural evolution to kids and opportunities for teenagers RP, instead of the current “I can finally kill things” that happens.
I believe this was realized with the nerfed kid bonus gain. Now 9 instead of 12 per hour.
Also Kids start with the bare minimum of their race too, rather then inheriting averaged parental stats.
Lifting the reduced damage at once indeed is a big change. I like Muidoido’s suggestion.