Intentionally Botching Incap Recoveries by Using Poison


#1

Last night, Drunk Will got a little rowdy on discord and randomly suggested being able to botch incap recoveries using poison rather than medicine. My vision of this in action would display and behave exactly the same as a normal attempt to recover someone but would guarantee failure. This would be a sneaky way for corrupted alchemists to murder another character without others getting savvy of their intentions.

Sober Will would like to also suggest that perhaps the corpse could display signs of poisoning to other alchemists if these characters put the corpse in their inventory, much like the food currently does, displaying based on the level of the poison used to botch the recovery and the skill of the alchemist.