I remember a conversation about potentially getting a garden or green house that lets players grow certain plants in an area they wouldn’t normally grow. I think that’s a good idea, so long as it’s limited because we don’t want one place to be 100% self sufficient as that would make trade obsolete at some point. If that is implemented, I had an idea about compost that could potentially be added to the greenhouse as things are growing, which would result in a higher quality crop. It would be a way to restrict quality, because the players would have to sacrifice something (maybe an amount of lower quality ingredients) to have something better. The action of adding compost could be another way of leveling the harvesting skill.